Clockwork Empires, an upcoming steampunk bureaucracy simulator from Dungeons of Dredmor developer Gaslamp. The typical suggestion seems to be to use something like Dropbox or Github to sync the files between a mod team, although if the uploader of a mod retires the entire mod has to be reuploaded by an active member of the team. Post all the problems you experience here. A quick google turns up people asking the same question and getting a negative answer, but even those threads seem to be at least a year old. Hopefully I’m not spreading misinformation here, as I’ll admit it has been years since I was a mod author using the Steam workshop. It’s potentially a limitation to collaborative efforts, but AFAIK there’s no way to approve a second mod author and give them editing privileges on the Steam workshop. I mostly keep up with the Workshop as a user, and IIRC I have never seen more than one listed mod author account on Workshop files. Start the game, then push any of the following case-sensitive keys throughout game play to trigger the matching cheat function. Select the 'Set Launch Options' button on the 'General' tab. Whenever the game closes, even through my own means, sometimes the mod list just seems to disable itself in the launcher, causing me to have to go back through and enable all of my mods. This is all well and good, until I close the game or have the occasional crash. As far as I am aware, Steam workshop is done on a per-account basis, so far as I know when I dealt with it for a Dungeons of Dredmor mod I made for myself and uploaded in case others wanted the same functionality. Click 'Dungeons of Dredmor' in your Steam Library and pick the 'Properties' option. I like playing Dredmor with a pretty large library of mods.
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